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EDUC 475/698A
Mindtools for Investigation and Education
Assistive Technology
Challenge
By: Scott Sines, Bryan Shuy, Ron Charnis
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Instructional Objective
To illustrate to an undergraduate course, all aged students,
or families interested in A.T. the important laws, policies,
and traits surrounding the Assistive Technology Field in a
fun and productive manner.
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Learners & Context
of Use
College students aged 18-endless or parents/teachers
trying to familiarize themselves and their students with current
legislation and policy.
Overall, this game could be applied in the general classroom,
college classroom, or everyday family households. Through
the question and answer race from start to finish, this game
could be played more than once, as the provided question cards
allow for various questions to occur, with limited repetition.
As a result of this design, the more one plays, them more
A.T knowledge one gains. After completing the game, the players
can take their newly gained knowledge of A.T, and apply it
to their everyday encounters.
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Object of the Game
To successfully get to the finish line firs by answering
questions correctly. For players seeking advanced learning,
they can go to the finish line and return to GO again, using
an alternate route. |
Game Materials
- Game Board
- 6 sided die
- Approximately 50-75 folded question cards, with answers
to the questions on one side, and questions on the other.
[Word ... PDF]
- 1 Stack of Chance cards with specific directions for the
player to follow. Such instructions can include, but are
not limited to asking the player to advance two spaces if
he/she answers the question correctly. [Word
... PDF]
- 4 pieces/tokens for players to use in order to advance
on the board. [Word ...
PDF]
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Time Required
Varies based on skill knowledge. On average, the game will
last 30 minutes. |
The Rules
Game Play:
- Open board game, select game token and place selected
tokens at go.
- Shuffle question cards and chance cards.
- Roll die to determine who goes first. Player rolling highest
value goes first, second highest goes second etc. If a tie
occurs, re-roll between those who tied, and apply the above
rule to determine who goes next.
- Player going first rolls dice and moves token appropriate
number of spaces forward.
- Player answers question on that space otherwise returns
to go.
- If he or she fails to answer correctly, the next persons
turn arises.
- Once passed go, a player landing on space is required
to answer a question card. If he or she answers correctly,
he or she remains on that space. If he or she answers incorrectly,
the player would be required to return to there previous
location.
- If a player lands on 'chance' he or she must draw a chance
card, and follow instructions written on them. If the player
answers the chance question incorrectly, he or she will
remain on the chance spot.
- The first player to reach the finish line wins (see object
of game, for more advanced version).
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Design Process
After several drafts of classic traditional linear paths,
we as a group finally concluded that this game would be most
effective if the game board was more related to the topic
of assistive technology. With this in mind, we then created
the pathway resembling the abbreviation of assistive technology,
AT. Having done this, it now offers its game players multiple
pathways, and a more interesting game play design. Secondly,
after creating the initial game objective, of a start to finish
progression and game play style, more and more ideas were
generated in addition to what was already agreed upon. In
particular, we as a group then agreed that for a better challenging
interactive game play style, more obstacles were needed. After
concluding this, and through many ideas of possible barriers
and obstacles, we finally agreed that chance cards allowing
for the player to advance him/herself further along would
ultimately allow for such improved gaming. As a result of
this, and multiple trial and error ideas, the game evolved
into its current state, and illustrates the various ideas
we as a group created. |
References
Electronic
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