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Program OverviewThe purpose of SLT is to foster excellence in 21st century skills which will help students succeed in college, and prepare themselves with the skills necessary to meet the shifting and constantly changing demands of the future workplace. This course provides a means to explore technology applications essential to college success as well as opportunities to investigate career possibilities that connect education and technology. The immediate goal is to attract a greater number of talented and diverse students to careers that interconnect the fields of education, science, math, and technology. Students will participate in cutting-edge technology projects, robotic activities, and Logo-based computer learning environments in a hands-on setting, offering new technology skills, challenges, field trips and friendships!
Catalog DescriptionExplore and expand knowledge of essential 21st century skills (technology fluency and applications, team building, collaboration tools, problem based critical thinking), through gaming, modeling and simulation development, while investigating exciting careers that interconnect the fields of education and technology. Course Description:New technology is creating growth and opportunities in fields ranging from teaching to communications, geology to space science, and cryptography to computer forensics. Looking into the future, it is imperative that students are trained in key 21st century skills which will help them play a part in these fields and others, succeed in college, and prepare themselves with the skills necessary to meet the shifting and constantly changing demands of the future workplace. This course allows students to explore and expand knowledge of essential 21st century skills (technology fluency and applications, team building, collaboration tools, problem based critical thinking), through gaming, modeling and simulation development, while investigating exciting careers that interconnect the fields of science, math, education and technology. We explore the design and use of games and simulations in the classroom, and the research and development issues associated with each. We explore various modeling and simulation software packages (MicroWorlds, RoboLab, ICONS, Squeak, StarLogo), criteria for development, methods for evaluating the success, while also studying what and how people learn from programming and participating in games, models and simulations. This course provides a means to explore technology applications essential to college success, as well as opportunities to investigate career possibilities that utilize technology. Students, Learning, and Technology will provide three weeks of dynamic and challenging activities through a variety of computer applications and Logo-based computer learning environments.
Field trips and guest speakers will show how programming and various technology-based applications are used in the modern work environment. Workshops will be hands-on and project-based aimed at learning the thought processes behind solving modern problems. Morning sessions will give students a chance to explore different technology applications (Word, Excel, PowerPoint, Inspiration, Kidspiration, Microsoft Project). Participants will explore, design, build, program, experiment and develop projects using one or more Logo-based computer learning environments (i.e. MicroWorlds™, LEGO® Mindstorms™/Robolab™ , Squeak, ICONS, StarLogo). Afternoon team activities will focus on designing, building and programming cybernetic devices via the LOGO language and LEGO® Mindstorms™ robotic construction kit. Students are exposed to other online formats (Blackboard, TappedIn, Wiki & Blogs, MOO Crossing) via their course activities and discussion. Students need only general computer awareness (basic keyboarding skills). As a culminating activity, student work and reflections will be incorporated into an E-portfolio. To learn more and see student projects go to our YSP Student Site.Previous Student Comments2007 Harford County
2007 Prince Georges CountyPrevious Years
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