Learners & Context
of Use
The game is designed for learners ages 15 and up, who are
interested in economics. The game is most helpful for high
school or undergraduate students who want to learn more or
major in economics.
The game can be used in any circumstances, including a classroom.
To play the game, the learners only need a flat surface on
which to put the game board. |
Design Process
At first, I was thinking about creating a game similar to
Monopoly, but then I realized that my game would be too common.
I wanted to create something different than anything else
I saw before. I started by drawing different shapes for the
game board such as circles, hexagons, triangles, etc. I ended
up choosing a rectangular shape for my game board, which I
divided into smaller rectangles.
At first I wanted the player to go from one rectangle to
another to get to the finish line, but then I thought that
my game would be too ordinary. I checked the websites posted
on WebCT, and I saw there few games similar to the game I
wanted to create. Therefore, I decided to choose the width
and length of the rectangles to be the paths to the finish
line. Then, I realized that all the players will choose the
same path to get to the finish line, and that would be the
straight line from Start to Finish. Therefore, I had to come
up with something else, and I decided to have different colors
along the paths. This way, the players could choose different
paths to get to the finish line. I decided to choose three
colors: green, red, and black; each color enforcing different
rules. By choosing different colors for the widths and lengths
of the rectangles, I created a more interesting game. Moreover,
the game would last longer.
Before I decide on the shape of the game board and the rules
of the game, I new that the topic of the game will be economics.
I wanted teenagers to learn the basic concepts of economics,
especially about the United States’ economy. I also
wanted to create an interactive game that would include more
than economics. This is the reason why I created the different
colors for the game board, and I forced the teenagers to use
their creativity; before they answer any question, the players
have to decide which is the quickest path for them to get
first to the finish line.
Before I decided to put anything on paper, I created a draft
of the game board and I brought it to class. I showed it to
my classmates and I explained them the rules of the game,
and they seemed to like it. In addition, the teacher gave
me a positive feedback, and then I knew that I was on the
right track.
The lesson I learned from this game board that I will carry
to my next game design project, is that in order to create
something you need to have patience. Moreover, I learned that
I have to put all my ideas on paper, and then decide which
ones are the best. |
References
Ehrenberg, Ronald G, and Robert S. Smith. Modern Labor Economics:
Theory and Public Policy. New York: Addison Wesley, 2003.
McClave, James T, P. George Benson, and Terry Sincich. Statistics
fro Business and Economics. New Jersey: Pearson Prentice Hall,
2005. |