EDUC 475/698A
Mindtools for Investigation and Education
Educational Board Game and Card
Game Analysis and Development
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Student Products: Story Animations
and Game with MicroWorlds
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Staff |
Instructor:
Davina Pruitt-Mentle |
Course Meeting Times |
One
session/week
Primarily Delivered Online
|
Level |
Undergraduate
/ Graduate |
Discipline |
All disciplines encouraged |
|
Catalog Description
Explore educational games, simulations and computer modeling platforms
common to many domains from a variety of fields. Focus on design
and research issues pertinent to learning through simulations and
games.
In this project-based course, students from all disciplines are
encouraged to understand how we learn from education technologies,
develop and investigate systems and ideas from their fields of study,
and delve into the process of building and testing games, robotics,
and simulations. In the first part of the course we will explore
the design and use of games and simulations in the classroom, and
the research and development issues associated with this software.
We will then explore various Lego language, modeling and simulation
software packages, criteria for developing the most appropriate
simulation for a given situation, and methods for evaluating the
success and utility of models. We will also study what and how people
learn from simulations (including field testing of software), and
how modeling and simulation tools can be implemented in educational
settings. All levels of computer experience welcome.
Course Objectives:
Upon completing this course, participants will be able
to:
- Explore, analyze and evaluate a given educational game or simulation.
- Given a set of objectives/description of a learner group and
context, determine the type of game or simulation (if any) would
be an appropriate medium of instruction
- Describe and explain selected issues, people, concepts and principles
involved in the design of educational simulations and games using
a Blog, and WebCT discussion threads and chatroom.
- Design an educational board game that is flexible and effective,
documenting its rules, physical attributes, context of use, and
rationale.
- Design a web-based decision-tree simulation which leads a learner
through a sequence of difficult choices based on an authentic
problem situation.
- Design and document a technology-based educational simulation-game,
using flowcharts, maps, and equations as appropriate as well as
the motivational principles at work in the design.
- Reflect on and explain the design processes you use in creating
motivating educational products.
- How this course meets standards [Word
... PDF]
- 2004-05 Syllabus [Word
... PDF]
- Examples of Selected Class Activities
and Projects
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